Functions
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Right-handed axis-angle rotation. The axis must be finite and nonzero; the angle is in radians.
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Reject zero and non-finite quaternions; finite nonzero components are normalized.
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Shortest rotation between finite nonzero directions, with Double intermediates and Float storage. Magnitudes are ignored. Parallel directions return identity; opposite directions choose the source crossed with its least aligned coordinate axis (ties X, then Y, then Z), as in Rotation3d.
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